Map and kit work done for the title Galahad 3093. Unity URP pipeline, no GI, no baked lighting, my guys did a damn good job within the boundaries. Had a large hand in planning the kit, building the assets, designing the textures, and laying out the map. Worked extensively alongside Jerome Angles (modeling), Corey Gravino (textures), Greg Fecteau (level design/layout), Mike Doscher (Industrial design), Travell Mcentyre (level design/layout), and our technical director Steve Coyle who made it possible. Take a look at these guys portfolios, you'll find good stuff.