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Christopher Roder
Christopher Roder
Artist/Art Director/Outsource
St. Louis, United States

Summary

Former Senior Outsource Review Artist at Retro Studios, and Art Director at Simutronics.

Art Director, character modeler, concept artist, and texture/environment artist. I have a wide variety of skills ranging throughout 2d and 3d disciplines, in addition to leadership and management experience.

Skills

Concept ArtEnvironment DesignCharacter ModelingEnvironment ModelingTexturingCharacter Design

Software proficiency

3ds Max
3ds Max
Blender
Blender
Cinema 4D
Cinema 4D
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Unity
Unity
UVLayout
UVLayout

Experience

  • Artist/Art Director at Simutronics
    St. Louis, US
    March 2013 - December 2023

    Promoted to Art Director in 2017.

    Concept artist, character modeler, environment modeler,

    texture artist, and environment artist.

    Worked as co-art director on Lara Croft: Relic Run for iOS,

    Android and Windows Phone.

    Art Director on Siege: Titan Wars, our follow up Siege:

    WW2, and Galahad 3093.

    Overseeing and directing a skilled team of artists while

    creating and managing project pipelines and deadlines.

  • Senior Outsource Review Artist at Retro Studios
    Austin , US
    January 2023 - August 2025

    Directed, reviewed and provided feedback for multiple

    vendors on environment art as well as lighting and VFX.

    Assisted with concepts, paintovers, lighting, modeling,

    troubleshooting, and onboarding/training junior artists.

    Conducted vendor interviews, assessments, and

    decision-making.

    Onboarded and trained vendors, created documentation,

    guided orientation, and provided support.

    Developed detailed art briefs for world-building to minimize

    miscommunication and ensure smooth project kick-off.

    Managed multiple zones, overseeing vendor coverage,

    communication, and support.

    Led outsource lighting efforts, trained and supervised teams

    for environmental and cinematic lighting.

    Created art tests, reviewed vendor submissions, provided

    feedback, and evaluated final results