Former Senior Outsource Review Artist at Retro Studios, and Art Director at Simutronics.
Art Director, character modeler, concept artist, and texture/environment artist. I have a wide variety of skills ranging throughout 2d and 3d disciplines, in addition to leadership and management experience.
Promoted to Art Director in 2017.
Concept artist, character modeler, environment modeler,
texture artist, and environment artist.
Worked as co-art director on Lara Croft: Relic Run for iOS,
Android and Windows Phone.
Art Director on Siege: Titan Wars, our follow up Siege:
WW2, and Galahad 3093.
Overseeing and directing a skilled team of artists while
creating and managing project pipelines and deadlines.
Directed, reviewed and provided feedback for multiple
vendors on environment art as well as lighting and VFX.
Assisted with concepts, paintovers, lighting, modeling,
troubleshooting, and onboarding/training junior artists.
Conducted vendor interviews, assessments, and
decision-making.
Onboarded and trained vendors, created documentation,
guided orientation, and provided support.
Developed detailed art briefs for world-building to minimize
miscommunication and ensure smooth project kick-off.
Managed multiple zones, overseeing vendor coverage,
communication, and support.
Led outsource lighting efforts, trained and supervised teams
for environmental and cinematic lighting.
Created art tests, reviewed vendor submissions, provided
feedback, and evaluated final results